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Old Mar 17, 2007, 06:57 PM // 18:57   #1
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How about an MVP system?

Like making the game even more competitive by giving special awards to players who are better than others. There are many styles of play, so why not reward people for being better at it than others?

At first this idea seems very farmable to me but I'm sure counters can be put in place to keep players from doing it, if not make it inconvenient to do it.

So lets just say two players enter a game (quest, mission, GVG, AB etc.) and they both focus on healing. During their play the game measures their healing talent and weigh to see who is th better healer. The game will even see if the heal is relevant or not. So healing players who arnt hurt or have very little damage to them at all wont count for anything. Doing so excessively will result in a penalty towards your reward. The winner will get awarded with something (like an extra item, gold, faction, titles, exp, etc.).

Or when your playing with your playing with your Mesmer and you party up with a interrupt Ranger. The game will recognize the skills used by the players and begin the competition. During the game the players interrupt skills and spells and the game counts them as they go. The game will also see if they stopped a deadly spell/skill from killing an ally or prevents an enemy from living. Failure will only make you lose "points" toward gaining MVP for that game.

That being said it would be near imposable to "cheat". So healing a player thats "near death" with an enchant or stance that will obviously keep them alive won count for anything other than a normal relevant heal. Or applying a hex to stop a foe from casting a spell when they dont even have spells wont count for anything.

Not sure how to do this with tanks. Degen could be how many pips applied in total. Minionmancers count how many minions were created and how long it took for a minion to be made after a local corpse was made.

Player efficiency could even be awarded to players that dont need so much attention from healers and do a fair share of damage.

Last edited by OhCrapLions; Mar 17, 2007 at 07:04 PM // 19:04..
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Old Mar 17, 2007, 07:29 PM // 19:29   #2
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i dont like the idea, because you will have to play the way the disigners thinks (or was able to measure) it is more efficient. not taking into account the huge development to create all the system to measure all.

And also it will probably left outdated very soon as new builds came month after month.

Most skills has more than one way to use them.

I think it is too complicated and not really needed, also casual players dont need a game that tells them they are doing bad (if they do).

Pvp is competitive enough, If you want some competition on pve, help me raise this idea:
http://www.guildwarsguru.com/forum/s...php?t=10130399
=p
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Old Mar 17, 2007, 07:55 PM // 19:55   #3
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How about playing in such way, that others will add you to friends lists, and want to play with you again?

It's already in the game, cannot be manipulated, automatically filters out morons, and is 100% reliable.

Isn't this better than having someone being MVP, but yelling prophanities non-stop, just because they are so leet?

Invent a system, and it will be exploited. It's a multiplayer game. If you want to be MVP, behave as such. The skills you click are irrelevant compared to player's attitude.
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Old Mar 17, 2007, 09:01 PM // 21:01   #4
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Quote:
Originally Posted by OhCrapLions
So healing players who arnt hurt or have very little damage to them at all wont count for anything. Doing so excessively will result in a penalty towards your reward.
So good monks will get punished for properly pre-protting?

No thank you. Besides, this game is supposed to be about teamwork, not who is better than their teammates...
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Old Mar 17, 2007, 09:05 PM // 21:05   #5
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Let me know when we have a game engine that can do those calculations. This promotes elitism, so no thank you.
/Notsigned.
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Old Mar 18, 2007, 01:25 AM // 01:25   #6
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I already know how good or bad I am in a mission with my Monk. "Good Job, Monk." is in itself a good reward. If nothing is said, then I was average or less. When a group stays together after a mission to do the next one, everyone knows everyone did good. Reward enough.

IMO, this would be an 'elitist' trying to showoff their 'eliteness'.
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Old Mar 18, 2007, 03:23 AM // 03:23   #7
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Only if they can give a fair and just caculation system.
A score board at the end of arena or mission has been ask for.
I think its a wonderful idea.

Problem I see more is less of eliteness, but more people might be trying too hard to be an MVP. So if you have a thing for Most Kill, might prompt too many player to just go all damage build, and disregard support for the team, or try to steal kill. But I think it is a lesser problem, if the scoreborad do not have any lasting affect other than a quick pride at the end of a game.
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Old Mar 18, 2007, 03:44 AM // 03:44   #8
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Quote:
Originally Posted by OhCrapLions
giving special awards to players who are better than others.
I couldn't help but laugh when I read this.

I feel like I am reading something about "The Future of Game Engines" with all this talk of the game measuring everything. This is out of reach in its current state, and as others have said, this is promoting elitism.
/notsigned
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Old Mar 18, 2007, 04:31 AM // 04:31   #9
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So how do you plan to measure the effectiveness of skill disables ? (such as blackout, diversion, etc)

Yes, the skill is disabled. But if the skill wasn't going to be used if it wasn't disabled, disabling it doesn't really do anything.

How will you deal with a backfire on a target if the target sees it, and then runs away instead of casting something that would trigger it ?
Would they of run away without it cast on them or not ?

And when you answer these questions, we are talking about programming a computer to decide on what counts or not. So you will need to provide lots of detail on exactly how the decision of what counts or not will be made, and where the cutoff points are. And if you come up with a working algorithm, then we will pick it apart based on how fair it actually is.
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Old Mar 18, 2007, 06:04 PM // 18:04   #10
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I'm not really sure how this would promote elitism. I've been playing since Prophecies and never once have I PUGed with the same person/character and I have 5 PvE characters, nor have I finished more than one mission and every single player stayed. And even if that isnt the case I still dont really see how this promotes elitism anymore than PvP does.

A simple score board (like action jack suggested) after the game would be enough. It should be optional as well.

Things like black out and diversion would be easy to measure. Using it on a foe would grab some points (when it goes though) and when ever the AI would have used the skill, but didn't while its under its effects would grab extra. +pts if you get it to interrupt.

As for the monk thing, if by "pre-protting" means using protection spells before hand then the system can just award then for using them appropriately and before hand. Like using Protective Spirit when spikes are pressent or Shield of absorption when multiple hits are a problem (like in a Whirling Defense or large mobs).

Hell this can work teams. Just set it so you can tell the game that your working as a team and it would measure your effectiveness as a team (attacking called targets, protecting from a spike, splitting in groups, coordinating spikes, etc).

And yes, I am asking this IF and ONLY IF a fair system can be in place. This idea was meant to promote COMPETITION. When ever I see another player that uses a same build idea as me in the group I want to out do them.

Last edited by OhCrapLions; Mar 18, 2007 at 06:10 PM // 18:10..
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Old Mar 18, 2007, 06:31 PM // 18:31   #11
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When a game engine that can calculate and measure as correctly as human like that exists, let me know.
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Old Mar 18, 2007, 11:14 PM // 23:14   #12
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/notsigned.

Rewards for being better than someone? How nice...
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Old Mar 19, 2007, 05:46 AM // 05:46   #13
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/notsigned

one, its kinda a dumb idea, cause pve is a coopertive thing and if you add this then you will be instilling a competition therefor making it far less coopertive

and two, to implement this you would need a super computer with godly AI, and we all know when you give machines too much AI THEY ATTACK AND TAKE OVER THE PLANET OOOOOOOHHHH NOOOOOOOOOOEEESS
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